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New vegas script extender nexus
New vegas script extender nexus











new vegas script extender nexus

Future versions of NVSE will be backwards compatibile, so including a potentially old version can cause confusion and/or break other mods which require newer versions.

new vegas script extender nexus

If your mod requires NVSE, please provide a link to the main NVSE website instead of packaging it with your mod install. The normal editor can open plugins with these extended scripts, but it cannot recompile them and will give errors if you try. Alternately you can create a shortcut to nvse_loader.exe, open the properties window and add "-editor" to the Target field. Open a command prompt window, navigate to your NV install direcory, and type "nvse_loader -editor". Scripts written with these new commands must be created via the G.E.C.K. Enabling the Steam Community option (enabled by default) will allow you to launch the game via Steam's standard UI. The "src" folder is only useful for modders, most users can ignore it.Ģ. Do not copy these files to the Data folder as with a normal mod. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder. This is usually in your Program Files folder under Steam\SteamApps\common\fallout new vegas\. We also support the 1.4.0.518 version of the NV GECK, and the German "no gore" version of the runtime.ġ. When a new version is released, we will update as soon as possible please be patient. NVSE will support the latest version of Fallout available on Steam, and _only_ this version (currently 1.4.0.525). It does so without modifying the executable files on disk, so there are no permanent side effects.Ĭontributions from: Timeslip, Elminster EU The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. (ianpatt, behippo and scruggsywuggsy the ferret) By Ian Patterson, Stephen Abel and Paul Connelly













New vegas script extender nexus